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authorIago Toral Quiroga <[email protected]>2015-03-23 11:19:12 +0100
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:03 +0200
commitdf89ed1591c9d1c55e79fe8effb976c21b172a7d (patch)
tree00aa4d0016adafd67a3701b7cf95857833917a68 /src/glsl/link_uniform_blocks.cpp
parenta78a589efc5440443439d474e45fa1ef8b79178c (diff)
glsl: Identify active uniform blocks that are buffer blocks as such.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_blocks.cpp')
-rw-r--r--src/glsl/link_uniform_blocks.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 898544bea82..4df39e200d5 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -293,6 +293,8 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+ blocks[i].IsShaderStorage = b->is_shader_storage;
+
i++;
}
} else {
@@ -311,6 +313,8 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+ blocks[i].IsShaderStorage = b->is_shader_storage;
+
i++;
}
}