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authorEric Anholt <[email protected]>2013-09-20 11:03:44 -0700
committerEric Anholt <[email protected]>2013-09-23 12:45:22 -0700
commit10ef949424809d51c627008bb2feab5a067f8e08 (patch)
tree2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/link_uniform_blocks.cpp
parent07572621bc4515c71c56754a2bd9c7c832653d2b (diff)
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_blocks.cpp')
-rw-r--r--src/glsl/link_uniform_blocks.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index d9607584970..72d6c5323a6 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -29,6 +29,8 @@
#include "main/hash_table.h"
#include "program.h"
+namespace {
+
class ubo_visitor : public program_resource_visitor {
public:
ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
@@ -147,6 +149,8 @@ private:
}
};
+} /* anonymous namespace */
+
struct block {
const glsl_type *type;
bool has_instance_name;