diff options
author | Eric Anholt <[email protected]> | 2013-09-20 11:03:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-09-23 12:45:22 -0700 |
commit | 10ef949424809d51c627008bb2feab5a067f8e08 (patch) | |
tree | 2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/link_uniform_blocks.cpp | |
parent | 07572621bc4515c71c56754a2bd9c7c832653d2b (diff) |
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols
even in the absence of LTO. Saves about 60kb on disk.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_blocks.cpp')
-rw-r--r-- | src/glsl/link_uniform_blocks.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp index d9607584970..72d6c5323a6 100644 --- a/src/glsl/link_uniform_blocks.cpp +++ b/src/glsl/link_uniform_blocks.cpp @@ -29,6 +29,8 @@ #include "main/hash_table.h" #include "program.h" +namespace { + class ubo_visitor : public program_resource_visitor { public: ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables, @@ -147,6 +149,8 @@ private: } }; +} /* anonymous namespace */ + struct block { const glsl_type *type; bool has_instance_name; |