diff options
author | Ian Romanick <[email protected]> | 2014-07-18 11:23:06 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-08-04 14:40:07 -0700 |
commit | d561e79a6766e5a3303facfc357a2efd5effecad (patch) | |
tree | 34bc9f342f9f36321bad2ead004188521f0cfb4d /src/glsl/link_uniform_blocks.cpp | |
parent | 68fa4cab1a3e80d97f759253dcc392e451ab110a (diff) |
glsl: Track matrix layout of variables using two bits
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
Causes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9
This failure will be fixed shortly.
v2: Use without_array() instead of older predicates.
v3: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]> [v1]
Diffstat (limited to 'src/glsl/link_uniform_blocks.cpp')
-rw-r--r-- | src/glsl/link_uniform_blocks.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp index 3768205ee1f..536fcd45878 100644 --- a/src/glsl/link_uniform_blocks.cpp +++ b/src/glsl/link_uniform_blocks.cpp @@ -77,7 +77,7 @@ private: v->Name = ralloc_strdup(mem_ctx, name); v->Type = type; - v->RowMajor = row_major; + v->RowMajor = type->without_array()->is_matrix() && row_major; if (this->is_array_instance) { v->IndexName = ralloc_strdup(mem_ctx, name); |