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authorIan Romanick <[email protected]>2014-07-18 11:23:06 -0700
committerIan Romanick <[email protected]>2014-08-04 14:40:07 -0700
commitd561e79a6766e5a3303facfc357a2efd5effecad (patch)
tree34bc9f342f9f36321bad2ead004188521f0cfb4d /src/glsl/link_uniform_blocks.cpp
parent68fa4cab1a3e80d97f759253dcc392e451ab110a (diff)
glsl: Track matrix layout of variables using two bits
Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13 Causes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9 This failure will be fixed shortly. v2: Use without_array() instead of older predicates. v3: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> [v1]
Diffstat (limited to 'src/glsl/link_uniform_blocks.cpp')
-rw-r--r--src/glsl/link_uniform_blocks.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 3768205ee1f..536fcd45878 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -77,7 +77,7 @@ private:
v->Name = ralloc_strdup(mem_ctx, name);
v->Type = type;
- v->RowMajor = row_major;
+ v->RowMajor = type->without_array()->is_matrix() && row_major;
if (this->is_array_instance) {
v->IndexName = ralloc_strdup(mem_ctx, name);