diff options
author | Timothy Arceri <[email protected]> | 2015-08-25 14:15:25 +1000 |
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committer | Timothy Arceri <[email protected]> | 2015-10-15 21:42:24 +1100 |
commit | 8cf1333b189b73dccdbccaca7e113f7b467982fa (patch) | |
tree | e996498e570d8c37ecdacaf5879b55522f57afba /src/glsl/link_uniform_blocks.cpp | |
parent | d9f1f2bbc6690e7ef85d79a857dbb64cf5fd1cd8 (diff) |
glsl: link uniform block arrays of arrays
This adds support for setting up the UniformBlock structures for AoA
and also adds support for resizing AoA blocks with a packed layout.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_blocks.cpp')
-rw-r--r-- | src/glsl/link_uniform_blocks.cpp | 160 |
1 files changed, 107 insertions, 53 deletions
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp index 7ceffee799e..5285d8d01e4 100644 --- a/src/glsl/link_uniform_blocks.cpp +++ b/src/glsl/link_uniform_blocks.cpp @@ -116,7 +116,7 @@ private: char *open_bracket = strchr(v->IndexName, '['); assert(open_bracket != NULL); - char *close_bracket = strchr(open_bracket, ']'); + char *close_bracket = strchr(open_bracket, '.') - 1; assert(close_bracket != NULL); /* Length of the tail without the ']' but with the NUL. @@ -185,6 +185,91 @@ struct block { bool has_instance_name; }; +static void +process_block_array(struct uniform_block_array_elements *ub_array, char **name, + size_t name_length, gl_uniform_block *blocks, + ubo_visitor *parcel, gl_uniform_buffer_variable *variables, + const struct link_uniform_block_active *const b, + unsigned *block_index, unsigned *binding_offset, + struct gl_context *ctx, struct gl_shader_program *prog) +{ + if (ub_array) { + for (unsigned j = 0; j < ub_array->num_array_elements; j++) { + size_t new_length = name_length; + + /* Append the subscript to the current variable name */ + ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", + ub_array->array_elements[j]); + + process_block_array(ub_array->array, name, new_length, blocks, + parcel, variables, b, block_index, + binding_offset, ctx, prog); + } + } else { + unsigned i = *block_index; + const glsl_type *type = b->type->without_array(); + + blocks[i].Name = ralloc_strdup(blocks, *name); + blocks[i].Uniforms = &variables[(*parcel).index]; + + /* The GL_ARB_shading_language_420pack spec says: + * + * "If the binding identifier is used with a uniform block + * instanced as an array then the first element of the array + * takes the specified block binding and each subsequent + * element takes the next consecutive uniform block binding + * point." + */ + blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0; + + blocks[i].UniformBufferSize = 0; + blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing); + + parcel->process(type, blocks[i].Name); + + blocks[i].UniformBufferSize = parcel->buffer_size; + + /* Check SSBO size is lower than maximum supported size for SSBO */ + if (b->is_shader_storage && + parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { + linker_error(prog, "shader storage block `%s' has size %d, " + "which is larger than than the maximum allowed (%d)", + b->type->name, + parcel->buffer_size, + ctx->Const.MaxShaderStorageBlockSize); + } + blocks[i].NumUniforms = + (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); + blocks[i].IsShaderStorage = b->is_shader_storage; + + *block_index = *block_index + 1; + *binding_offset = *binding_offset + 1; + } +} + +/* This function resizes the array types of the block so that later we can use + * this new size to correctly calculate the offest for indirect indexing. + */ +const glsl_type * +resize_block_array(const glsl_type *type, + struct uniform_block_array_elements *ub_array) +{ + if (type->is_array()) { + struct uniform_block_array_elements *child_array = + type->fields.array->is_array() ? ub_array->array : NULL; + const glsl_type *new_child_type = + resize_block_array(type->fields.array, child_array); + + const glsl_type *new_type = + glsl_type::get_array_instance(new_child_type, + ub_array->num_array_elements); + ub_array->ir->array->type = new_type; + return new_type; + } else { + return type; + } +} + unsigned link_uniform_blocks(void *mem_ctx, struct gl_context *ctx, @@ -223,21 +308,25 @@ link_uniform_blocks(void *mem_ctx, struct hash_entry *entry; hash_table_foreach (block_hash, entry) { - const struct link_uniform_block_active *const b = - (const struct link_uniform_block_active *) entry->data; + struct link_uniform_block_active *const b = + (struct link_uniform_block_active *) entry->data; - const glsl_type *const block_type = - b->type->is_array() ? b->type->fields.array : b->type; + assert((b->array != NULL) == b->type->is_array()); - assert((b->num_array_elements > 0) == b->type->is_array()); + if (b->array != NULL && + (b->type->without_array()->interface_packing == + GLSL_INTERFACE_PACKING_PACKED)) { + b->type = resize_block_array(b->type, b->array); + b->var->type = b->type; + } block_size.num_active_uniforms = 0; - block_size.process(block_type, ""); + block_size.process(b->type->without_array(), ""); - if (b->num_array_elements > 0) { - num_blocks += b->num_array_elements; - num_variables += b->num_array_elements - * block_size.num_active_uniforms; + if (b->array != NULL) { + unsigned aoa_size = b->type->arrays_of_arrays_size(); + num_blocks += aoa_size; + num_variables += aoa_size * block_size.num_active_uniforms; } else { num_blocks++; num_variables += block_size.num_active_uniforms; @@ -281,50 +370,15 @@ link_uniform_blocks(void *mem_ctx, (const struct link_uniform_block_active *) entry->data; const glsl_type *block_type = b->type; - if (b->num_array_elements > 0) { - const char *const name = block_type->fields.array->name; + if (b->array != NULL) { + unsigned binding_offset = 0; + char *name = ralloc_strdup(NULL, block_type->without_array()->name); + size_t name_length = strlen(name); assert(b->has_instance_name); - for (unsigned j = 0; j < b->num_array_elements; j++) { - blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name, - b->array_elements[j]); - blocks[i].Uniforms = &variables[parcel.index]; - - /* The GL_ARB_shading_language_420pack spec says: - * - * "If the binding identifier is used with a uniform block - * instanced as an array then the first element of the array - * takes the specified block binding and each subsequent - * element takes the next consecutive uniform block binding - * point." - */ - blocks[i].Binding = (b->has_binding) ? b->binding + j : 0; - - blocks[i].UniformBufferSize = 0; - blocks[i]._Packing = - gl_uniform_block_packing(block_type->interface_packing); - - parcel.process(block_type->fields.array, - blocks[i].Name); - - blocks[i].UniformBufferSize = parcel.buffer_size; - - /* Check SSBO size is lower than maximum supported size for SSBO */ - if (b->is_shader_storage && - parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) { - linker_error(prog, "shader storage block `%s' has size %d, " - "which is larger than than the maximum allowed (%d)", - block_type->name, - parcel.buffer_size, - ctx->Const.MaxShaderStorageBlockSize); - } - blocks[i].NumUniforms = - (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms); - - blocks[i].IsShaderStorage = b->is_shader_storage; - - i++; - } + process_block_array(b->array, &name, name_length, blocks, &parcel, + variables, b, &i, &binding_offset, ctx, prog); + ralloc_free(name); } else { blocks[i].Name = ralloc_strdup(blocks, block_type->name); blocks[i].Uniforms = &variables[parcel.index]; |