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authorPaul Berry <[email protected]>2013-07-27 11:08:31 -0700
committerPaul Berry <[email protected]>2013-07-30 10:10:26 -0700
commitb95d237fe6731055dad2ff3eaa59e4d6fc14bfff (patch)
tree4fda4c39f30b71e5d36b6dfde466b412ff115be5 /src/glsl/link_interface_blocks.cpp
parent659ec1c958b59b77b5334d1121722ea0c80dddf8 (diff)
glsl: Use a consistent technique for tracking link success/failure.
This patch changes link_shaders() so that it sets prog->LinkStatus to true when it starts, and then relies on linker_error() to set it to false if a link failure occurs. Previously, link_shaders() would set prog->LinkStatus to true halfway through its execution; as a result, linker functions that executed during the first half of link_shaders() would have to do their own success/failure tracking; if they didn't, then calling linker_error() would add an error message to the log, but not cause the link to fail. Since it wasn't always obvious from looking at a linker function whether it was called before or after link_shaders() set prog->LinkStatus to true, this carried a high risk of bugs. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_interface_blocks.cpp')
-rw-r--r--src/glsl/link_interface_blocks.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp
index 4f67291d85f..ffb44530f5d 100644
--- a/src/glsl/link_interface_blocks.cpp
+++ b/src/glsl/link_interface_blocks.cpp
@@ -31,7 +31,7 @@
#include "linker.h"
#include "main/macros.h"
-bool
+void
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const gl_shader **shader_list,
unsigned num_shaders)
@@ -65,16 +65,15 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
} else if (old_iface_type != iface_type) {
linker_error(prog, "definitions of interface block `%s' do not"
" match\n", iface_type->name);
- return false;
+ return;
}
}
}
-
- return true;
}
-bool
-validate_interstage_interface_blocks(const gl_shader *producer,
+void
+validate_interstage_interface_blocks(struct gl_shader_program *prog,
+ const gl_shader *producer,
const gl_shader *consumer)
{
glsl_symbol_table interfaces;
@@ -105,9 +104,9 @@ validate_interstage_interface_blocks(const gl_shader *producer,
if (expected_type == NULL)
continue;
- if (var->interface_type != expected_type)
- return false;
+ if (var->interface_type != expected_type) {
+ linker_error(prog, "interface block mismatch between shader stages\n");
+ return;
+ }
}
-
- return true;
}