diff options
author | Paul Berry <[email protected]> | 2013-07-27 11:08:31 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-07-30 10:10:26 -0700 |
commit | b95d237fe6731055dad2ff3eaa59e4d6fc14bfff (patch) | |
tree | 4fda4c39f30b71e5d36b6dfde466b412ff115be5 /src/glsl/link_interface_blocks.cpp | |
parent | 659ec1c958b59b77b5334d1121722ea0c80dddf8 (diff) |
glsl: Use a consistent technique for tracking link success/failure.
This patch changes link_shaders() so that it sets prog->LinkStatus to
true when it starts, and then relies on linker_error() to set it to
false if a link failure occurs.
Previously, link_shaders() would set prog->LinkStatus to true halfway
through its execution; as a result, linker functions that executed
during the first half of link_shaders() would have to do their own
success/failure tracking; if they didn't, then calling linker_error()
would add an error message to the log, but not cause the link to fail.
Since it wasn't always obvious from looking at a linker function
whether it was called before or after link_shaders() set
prog->LinkStatus to true, this carried a high risk of bugs.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_interface_blocks.cpp')
-rw-r--r-- | src/glsl/link_interface_blocks.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp index 4f67291d85f..ffb44530f5d 100644 --- a/src/glsl/link_interface_blocks.cpp +++ b/src/glsl/link_interface_blocks.cpp @@ -31,7 +31,7 @@ #include "linker.h" #include "main/macros.h" -bool +void validate_intrastage_interface_blocks(struct gl_shader_program *prog, const gl_shader **shader_list, unsigned num_shaders) @@ -65,16 +65,15 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog, } else if (old_iface_type != iface_type) { linker_error(prog, "definitions of interface block `%s' do not" " match\n", iface_type->name); - return false; + return; } } } - - return true; } -bool -validate_interstage_interface_blocks(const gl_shader *producer, +void +validate_interstage_interface_blocks(struct gl_shader_program *prog, + const gl_shader *producer, const gl_shader *consumer) { glsl_symbol_table interfaces; @@ -105,9 +104,9 @@ validate_interstage_interface_blocks(const gl_shader *producer, if (expected_type == NULL) continue; - if (var->interface_type != expected_type) - return false; + if (var->interface_type != expected_type) { + linker_error(prog, "interface block mismatch between shader stages\n"); + return; + } } - - return true; } |