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authorBrian Paul <[email protected]>2012-09-15 10:30:20 -0600
committerBrian Paul <[email protected]>2012-09-17 19:49:26 -0600
commite6eaa85a43616ba6f431276ab94a3b19dd524986 (patch)
tree5a8c908cb96f741092efc60e9a6a0e96665de1e7 /src/glsl/link_functions.cpp
parentce2ae3c3a2e4bef78047a28723f2d06264d6e4b6 (diff)
mesa: rework texture size error checking
There are two aspects to texture image size checking: 1. Are the width, height, depth legal values (not negative, not larger than the max size for the mipmap level, etc)? 2. Is the texture just too large to handle? For example, we might not be able to really allocate memory for a 3D texture of maxSize x maxSize x maxSize. Previously, we did (1) via the ctx->Driver.TestProxyTextureImage() hook but those tests are really device-independent. Now we do (2) via that hook since the max texture memory and texture shape are device-dependent. Also, (1) is now done outside the general texture parameter error checking functions because of the special interaction with proxy textures. The recently introduced PROXY_ERROR token is removed. The teximage() and copyteximage() functions are bit simpler now (less if-then nesting, etc.) Reviewed-by: Jose Fonseca <[email protected]>
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