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authorIan Romanick <[email protected]>2014-05-23 18:57:36 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:42 -0700
commit21df0169028d600b17ab73795da2838e92ba9038 (patch)
tree10cc2800c15be2af1b17aabd33a5c0c00cb697a4 /src/glsl/link_functions.cpp
parent8afe6efa218f87158c35857fad41926b404a2cbd (diff)
glsl: Make ir_variable::max_ifc_array_access private
The payoff for this will come in a few more patches. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/link_functions.cpp')
-rw-r--r--src/glsl/link_functions.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/glsl/link_functions.cpp b/src/glsl/link_functions.cpp
index d62c16853bc..537f4dc77ac 100644
--- a/src/glsl/link_functions.cpp
+++ b/src/glsl/link_functions.cpp
@@ -245,11 +245,19 @@ public:
/* Similarly, we need implicit sizes of arrays within interface
* blocks to be sized by the maximal access in *any* shader.
*/
+ unsigned *const linked_max_ifc_array_access =
+ var->get_max_ifc_array_access();
+ unsigned *const ir_max_ifc_array_access =
+ ir->var->get_max_ifc_array_access();
+
+ assert(linked_max_ifc_array_access != NULL);
+ assert(ir_max_ifc_array_access != NULL);
+
for (unsigned i = 0; i < var->get_interface_type()->length;
i++) {
- var->max_ifc_array_access[i] =
- MAX2(var->max_ifc_array_access[i],
- ir->var->max_ifc_array_access[i]);
+ linked_max_ifc_array_access[i] =
+ MAX2(linked_max_ifc_array_access[i],
+ ir_max_ifc_array_access[i]);
}
}
}