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author | Christoph Bumiller <[email protected]> | 2012-04-14 23:56:56 +0200 |
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committer | Christoph Bumiller <[email protected]> | 2012-04-15 00:08:51 +0200 |
commit | e44089b2f79aa2dcaacf348911433d1e21235c0c (patch) | |
tree | 955d621392f0068ef8e3c98dc46195ff3916525e /src/glsl/link_functions.cpp | |
parent | 69a921892d2303f1400576aa73980c28880f8654 (diff) |
nvc0: add initial support for nve4+ (Kepler) chipsets
Most things that work on Fermi should work on Kepler too.
There are a few performance optimizations left to do, like better
placement of texture barriers and adding scheduling data to the
shader instructions (without them, a thread group will be masked
for 32 cycles after each single instruction issue).
Diffstat (limited to 'src/glsl/link_functions.cpp')
0 files changed, 0 insertions, 0 deletions