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authorPaul Berry <[email protected]>2013-12-17 09:46:08 -0800
committerPaul Berry <[email protected]>2013-12-30 11:21:21 -0800
commitd343e3d98c9ef639663efc371b1729dcc7788777 (patch)
treee240a2f2795779aaae95c843a7ae35c75349e2fb /src/glsl/link_atomics.cpp
parent89c35c59a4421db863ba70b28a546b294f7b1ba9 (diff)
glsl: Get rid of hardcoded arrays of shader target names.
We already have a function for converting a shader type index to a string: _mesa_shader_type_to_string(). Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/link_atomics.cpp')
-rw-r--r--src/glsl/link_atomics.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
index 33903ad54e3..6b7682cf845 100644
--- a/src/glsl/link_atomics.cpp
+++ b/src/glsl/link_atomics.cpp
@@ -21,6 +21,7 @@
* DEALINGS IN THE SOFTWARE.
*/
+#include "glsl_parser_extras.h"
#include "ir.h"
#include "ir_uniform.h"
#include "linker.h"
@@ -214,9 +215,6 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
STATIC_ASSERT(MESA_SHADER_TYPES == 3);
- static const char *shader_names[MESA_SHADER_TYPES] = {
- "vertex", "geometry", "fragment"
- };
const unsigned max_atomic_counters[MESA_SHADER_TYPES] = {
ctx->Const.VertexProgram.MaxAtomicCounters,
ctx->Const.GeometryProgram.MaxAtomicCounters,
@@ -260,11 +258,11 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
if (atomic_counters[i] > max_atomic_counters[i])
linker_error(prog, "Too many %s shader atomic counters",
- shader_names[i]);
+ _mesa_shader_type_to_string(i));
if (atomic_buffers[i] > max_atomic_buffers[i])
linker_error(prog, "Too many %s shader atomic counter buffers",
- shader_names[i]);
+ _mesa_shader_type_to_string(i));
}
if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)