diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/glsl/link_atomics.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/link_atomics.cpp')
-rw-r--r-- | src/glsl/link_atomics.cpp | 346 |
1 files changed, 0 insertions, 346 deletions
diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp deleted file mode 100644 index 277d4737ab7..00000000000 --- a/src/glsl/link_atomics.cpp +++ /dev/null @@ -1,346 +0,0 @@ -/* - * Copyright © 2013 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "glsl_parser_extras.h" -#include "ir.h" -#include "ir_uniform.h" -#include "linker.h" -#include "program/hash_table.h" -#include "main/macros.h" - -namespace { - /* - * Atomic counter as seen by the program. - */ - struct active_atomic_counter { - unsigned uniform_loc; - ir_variable *var; - }; - - /* - * Atomic counter buffer referenced by the program. There is a one - * to one correspondence between these and the objects that can be - * queried using glGetActiveAtomicCounterBufferiv(). - */ - struct active_atomic_buffer { - active_atomic_buffer() - : counters(0), num_counters(0), stage_references(), size(0) - {} - - ~active_atomic_buffer() - { - free(counters); - } - - void push_back(unsigned uniform_loc, ir_variable *var) - { - active_atomic_counter *new_counters; - - new_counters = (active_atomic_counter *) - realloc(counters, sizeof(active_atomic_counter) * - (num_counters + 1)); - - if (new_counters == NULL) { - _mesa_error_no_memory(__func__); - return; - } - - counters = new_counters; - counters[num_counters].uniform_loc = uniform_loc; - counters[num_counters].var = var; - num_counters++; - } - - active_atomic_counter *counters; - unsigned num_counters; - unsigned stage_references[MESA_SHADER_STAGES]; - unsigned size; - }; - - int - cmp_actives(const void *a, const void *b) - { - const active_atomic_counter *const first = (active_atomic_counter *) a; - const active_atomic_counter *const second = (active_atomic_counter *) b; - - return int(first->var->data.offset) - int(second->var->data.offset); - } - - bool - check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y) - { - return ((x->data.offset >= y->data.offset && - x->data.offset < y->data.offset + y->type->atomic_size()) || - (y->data.offset >= x->data.offset && - y->data.offset < x->data.offset + x->type->atomic_size())); - } - - void - process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog, - unsigned *uniform_loc, ir_variable *var, - active_atomic_buffer *const buffers, - unsigned *num_buffers, int *offset, - const unsigned shader_stage) - { - /* FIXME: Arrays of arrays get counted separately. For example: - * x1[3][3][2] = 9 counters - * x2[3][2] = 3 counters - * x3[2] = 1 counter - * - * However this code marks all the counters as active even when they - * might not be used. - */ - if (t->is_array() && t->fields.array->is_array()) { - for (unsigned i = 0; i < t->length; i++) { - process_atomic_variable(t->fields.array, prog, uniform_loc, - var, buffers, num_buffers, offset, - shader_stage); - } - } else { - active_atomic_buffer *buf = &buffers[var->data.binding]; - gl_uniform_storage *const storage = - &prog->UniformStorage[*uniform_loc]; - - /* If this is the first time the buffer is used, increment - * the counter of buffers used. - */ - if (buf->size == 0) - (*num_buffers)++; - - buf->push_back(*uniform_loc, var); - - buf->stage_references[shader_stage]++; - buf->size = MAX2(buf->size, *offset + t->atomic_size()); - - storage->offset = *offset; - *offset += t->atomic_size(); - - (*uniform_loc)++; - } - } - - active_atomic_buffer * - find_active_atomic_counters(struct gl_context *ctx, - struct gl_shader_program *prog, - unsigned *num_buffers) - { - active_atomic_buffer *const buffers = - new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings]; - - *num_buffers = 0; - - for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { - struct gl_shader *sh = prog->_LinkedShaders[i]; - if (sh == NULL) - continue; - - foreach_in_list(ir_instruction, node, sh->ir) { - ir_variable *var = node->as_variable(); - - if (var && var->type->contains_atomic()) { - int offset = var->data.offset; - unsigned uniform_loc = var->data.location; - process_atomic_variable(var->type, prog, &uniform_loc, - var, buffers, num_buffers, &offset, i); - } - } - } - - for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { - if (buffers[i].size == 0) - continue; - - qsort(buffers[i].counters, buffers[i].num_counters, - sizeof(active_atomic_counter), - cmp_actives); - - for (unsigned j = 1; j < buffers[i].num_counters; j++) { - /* If an overlapping counter found, it must be a reference to the - * same counter from a different shader stage. - */ - if (check_atomic_counters_overlap(buffers[i].counters[j-1].var, - buffers[i].counters[j].var) - && strcmp(buffers[i].counters[j-1].var->name, - buffers[i].counters[j].var->name) != 0) { - linker_error(prog, "Atomic counter %s declared at offset %d " - "which is already in use.", - buffers[i].counters[j].var->name, - buffers[i].counters[j].var->data.offset); - } - } - } - return buffers; - } -} - -void -link_assign_atomic_counter_resources(struct gl_context *ctx, - struct gl_shader_program *prog) -{ - unsigned num_buffers; - unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {}; - active_atomic_buffer *abs = - find_active_atomic_counters(ctx, prog, &num_buffers); - - prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer, - num_buffers); - prog->NumAtomicBuffers = num_buffers; - - unsigned i = 0; - for (unsigned binding = 0; - binding < ctx->Const.MaxAtomicBufferBindings; - binding++) { - - /* If the binding was not used, skip. - */ - if (abs[binding].size == 0) - continue; - - active_atomic_buffer &ab = abs[binding]; - gl_active_atomic_buffer &mab = prog->AtomicBuffers[i]; - - /* Assign buffer-specific fields. */ - mab.Binding = binding; - mab.MinimumSize = ab.size; - mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint, - ab.num_counters); - mab.NumUniforms = ab.num_counters; - - /* Assign counter-specific fields. */ - for (unsigned j = 0; j < ab.num_counters; j++) { - ir_variable *const var = ab.counters[j].var; - gl_uniform_storage *const storage = - &prog->UniformStorage[ab.counters[j].uniform_loc]; - - mab.Uniforms[j] = ab.counters[j].uniform_loc; - if (!var->data.explicit_binding) - var->data.binding = i; - - storage->atomic_buffer_index = i; - storage->offset = var->data.offset; - storage->array_stride = (var->type->is_array() ? - var->type->without_array()->atomic_size() : 0); - if (!var->type->is_matrix()) - storage->matrix_stride = 0; - } - - /* Assign stage-specific fields. */ - for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { - if (ab.stage_references[j]) { - mab.StageReferences[j] = GL_TRUE; - num_atomic_buffers[j]++; - } else { - mab.StageReferences[j] = GL_FALSE; - } - } - - i++; - } - - /* Store a list pointers to atomic buffers per stage and store the index - * to the intra-stage buffer list in uniform storage. - */ - for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { - if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) { - prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j]; - prog->_LinkedShaders[j]->AtomicBuffers = - rzalloc_array(prog, gl_active_atomic_buffer *, - num_atomic_buffers[j]); - - unsigned intra_stage_idx = 0; - for (unsigned i = 0; i < num_buffers; i++) { - struct gl_active_atomic_buffer *atomic_buffer = - &prog->AtomicBuffers[i]; - if (atomic_buffer->StageReferences[j]) { - prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] = - atomic_buffer; - - for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) { - prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index = - intra_stage_idx; - prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active = - true; - } - - intra_stage_idx++; - } - } - } - } - - delete [] abs; - assert(i == num_buffers); -} - -void -link_check_atomic_counter_resources(struct gl_context *ctx, - struct gl_shader_program *prog) -{ - unsigned num_buffers; - active_atomic_buffer *const abs = - find_active_atomic_counters(ctx, prog, &num_buffers); - unsigned atomic_counters[MESA_SHADER_STAGES] = {}; - unsigned atomic_buffers[MESA_SHADER_STAGES] = {}; - unsigned total_atomic_counters = 0; - unsigned total_atomic_buffers = 0; - - /* Sum the required resources. Note that this counts buffers and - * counters referenced by several shader stages multiple times - * against the combined limit -- That's the behavior the spec - * requires. - */ - for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { - if (abs[i].size == 0) - continue; - - for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { - const unsigned n = abs[i].stage_references[j]; - - if (n) { - atomic_counters[j] += n; - total_atomic_counters += n; - atomic_buffers[j]++; - total_atomic_buffers++; - } - } - } - - /* Check that they are within the supported limits. */ - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters) - linker_error(prog, "Too many %s shader atomic counters", - _mesa_shader_stage_to_string(i)); - - if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers) - linker_error(prog, "Too many %s shader atomic counter buffers", - _mesa_shader_stage_to_string(i)); - } - - if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters) - linker_error(prog, "Too many combined atomic counters"); - - if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers) - linker_error(prog, "Too many combined atomic buffers"); - - delete [] abs; -} |