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authorNeil Roberts <[email protected]>2015-03-06 19:11:19 +0000
committerNeil Roberts <[email protected]>2015-04-08 12:08:41 +0100
commit4deca1274c25b80351dbec972b68ab6520a89b31 (patch)
treeec4dead31eef8244cd305f0d85f9e7ebc65a599c /src/glsl/link_atomics.cpp
parenteb51c6d55ff8b91497bd81f48f95e6bbe863a3e0 (diff)
i965/skl: Fix the order of the arguments for the LD sampler message
In Skylake the order of the arguments for sample messages with the LD type are u, v, lod, r whereas previously they were u, lod, v, r. This fixes 144 Piglit tests including ones that directly use texelFetch and also some using the meta stencil blit path which appears to use texelFetch in its shader. v2: Fix sampling 1D textures Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
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