diff options
author | Paul Berry <[email protected]> | 2013-12-17 09:54:38 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-12-30 11:21:27 -0800 |
commit | 99e822fa18a322f7bf0d32ce99eab534d5614469 (patch) | |
tree | d2dd92b2c2f2312a9d5582534dc4b2f5073b274d /src/glsl/link_atomics.cpp | |
parent | b30e25f29752fe3782d9ad43cb2cee46885c487d (diff) |
mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.
This patch replaces the following pattern:
foo bar[MESA_SHADER_TYPES] = {
...
};
With:
foo bar[] = {
...
};
STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES);
This way, when a new shader type is added in a future version of Mesa,
we will get a compile error to remind us that the array needs to be
updated.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/link_atomics.cpp')
-rw-r--r-- | src/glsl/link_atomics.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp index 6b7682cf845..603329c503b 100644 --- a/src/glsl/link_atomics.cpp +++ b/src/glsl/link_atomics.cpp @@ -214,17 +214,18 @@ void link_check_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog) { - STATIC_ASSERT(MESA_SHADER_TYPES == 3); - const unsigned max_atomic_counters[MESA_SHADER_TYPES] = { + const unsigned max_atomic_counters[] = { ctx->Const.VertexProgram.MaxAtomicCounters, ctx->Const.GeometryProgram.MaxAtomicCounters, ctx->Const.FragmentProgram.MaxAtomicCounters }; - const unsigned max_atomic_buffers[MESA_SHADER_TYPES] = { + STATIC_ASSERT(Elements(max_atomic_counters) == MESA_SHADER_TYPES); + const unsigned max_atomic_buffers[] = { ctx->Const.VertexProgram.MaxAtomicBuffers, ctx->Const.GeometryProgram.MaxAtomicBuffers, ctx->Const.FragmentProgram.MaxAtomicBuffers }; + STATIC_ASSERT(Elements(max_atomic_buffers) == MESA_SHADER_TYPES); unsigned num_buffers; active_atomic_buffer *const abs = find_active_atomic_counters(ctx, prog, &num_buffers); |