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authorPaul Berry <[email protected]>2013-12-17 09:54:38 -0800
committerPaul Berry <[email protected]>2013-12-30 11:21:27 -0800
commit99e822fa18a322f7bf0d32ce99eab534d5614469 (patch)
treed2dd92b2c2f2312a9d5582534dc4b2f5073b274d /src/glsl/link_atomics.cpp
parentb30e25f29752fe3782d9ad43cb2cee46885c487d (diff)
mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.
This patch replaces the following pattern: foo bar[MESA_SHADER_TYPES] = { ... }; With: foo bar[] = { ... }; STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES); This way, when a new shader type is added in a future version of Mesa, we will get a compile error to remind us that the array needs to be updated. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/link_atomics.cpp')
-rw-r--r--src/glsl/link_atomics.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/glsl/link_atomics.cpp b/src/glsl/link_atomics.cpp
index 6b7682cf845..603329c503b 100644
--- a/src/glsl/link_atomics.cpp
+++ b/src/glsl/link_atomics.cpp
@@ -214,17 +214,18 @@ void
link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog)
{
- STATIC_ASSERT(MESA_SHADER_TYPES == 3);
- const unsigned max_atomic_counters[MESA_SHADER_TYPES] = {
+ const unsigned max_atomic_counters[] = {
ctx->Const.VertexProgram.MaxAtomicCounters,
ctx->Const.GeometryProgram.MaxAtomicCounters,
ctx->Const.FragmentProgram.MaxAtomicCounters
};
- const unsigned max_atomic_buffers[MESA_SHADER_TYPES] = {
+ STATIC_ASSERT(Elements(max_atomic_counters) == MESA_SHADER_TYPES);
+ const unsigned max_atomic_buffers[] = {
ctx->Const.VertexProgram.MaxAtomicBuffers,
ctx->Const.GeometryProgram.MaxAtomicBuffers,
ctx->Const.FragmentProgram.MaxAtomicBuffers
};
+ STATIC_ASSERT(Elements(max_atomic_buffers) == MESA_SHADER_TYPES);
unsigned num_buffers;
active_atomic_buffer *const abs =
find_active_atomic_counters(ctx, prog, &num_buffers);