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author | Neil Roberts <[email protected]> | 2015-03-06 19:11:19 +0000 |
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committer | Neil Roberts <[email protected]> | 2015-04-08 12:08:41 +0100 |
commit | 4deca1274c25b80351dbec972b68ab6520a89b31 (patch) | |
tree | ec4dead31eef8244cd305f0d85f9e7ebc65a599c /src/glsl/ir_variable_refcount.cpp | |
parent | eb51c6d55ff8b91497bd81f48f95e6bbe863a3e0 (diff) |
i965/skl: Fix the order of the arguments for the LD sampler message
In Skylake the order of the arguments for sample messages with the LD
type are u, v, lod, r whereas previously they were u, lod, v, r.
This fixes 144 Piglit tests including ones that directly use
texelFetch and also some using the meta stencil blit path which
appears to use texelFetch in its shader.
v2: Fix sampling 1D textures
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glsl/ir_variable_refcount.cpp')
0 files changed, 0 insertions, 0 deletions