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author | Kenneth Graunke <[email protected]> | 2010-11-25 00:09:43 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2010-11-25 01:19:53 -0800 |
commit | e8a24c65bc06a2a098c05728df0da1e5ed61b1de (patch) | |
tree | 5e33de528419a03a98b5e017b957495b27e7373f /src/glsl/ir_variable.cpp | |
parent | 2cc79acc1ab5cdaadc427526a146c2c27ee0f906 (diff) |
glsl: Don't inline function prototypes.
Currently, the standalone compiler tries to do function inlining before
linking shaders (including linking against the built-in functions).
This resulted in the built-in function _prototypes_ being inlined rather
than the actual function definition.
This is only known to fix a bug in the standalone compiler; most
programs should be unaffected. Still, it seems like a good idea.
NOTE: This is a candidate for the 7.9 branch.
Diffstat (limited to 'src/glsl/ir_variable.cpp')
0 files changed, 0 insertions, 0 deletions