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author | Eric Anholt <[email protected]> | 2011-07-13 15:52:04 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-10-18 10:54:31 -0700 |
commit | b64ecf7db874eed84218903f484be81514b958d9 (patch) | |
tree | 99f5d80d584e5c4c0ab9d3a613f52cf8e7d25793 /src/glsl/ir_variable.cpp | |
parent | 6235846cb779bce470bc903f8cfc701bc0343d73 (diff) |
ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.
This is a slight simplification on the way to actually generating GLSL
fragment shaders.
Diffstat (limited to 'src/glsl/ir_variable.cpp')
0 files changed, 0 insertions, 0 deletions