diff options
author | Ian Romanick <[email protected]> | 2010-07-01 13:30:50 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-01 13:30:50 -0700 |
commit | 127308b4be077e5bdf60f76320307550921e86bb (patch) | |
tree | 582191198d46cd3161dd35769448afaca868dbaa /src/glsl/ir_variable.cpp | |
parent | cd00d5b88caa41ebf4b407126f314832f9fdae54 (diff) |
glsl2: Add gl_MaxTextureCoords
Diffstat (limited to 'src/glsl/ir_variable.cpp')
-rw-r--r-- | src/glsl/ir_variable.cpp | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index d43809ef9c2..9daad803e96 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -96,25 +96,28 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions, static void generate_110_uniforms(exec_list *instructions, - glsl_symbol_table *symtab) + struct _mesa_glsl_parse_state *state) { for (unsigned i = 0 ; i < Elements(builtin_110_deprecated_uniforms) ; i++) { add_builtin_variable(& builtin_110_deprecated_uniforms[i], - instructions, symtab); + instructions, state->symbols); } - /* FINISHME: The size of this array is implementation dependent based on the - * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports - * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 - * FINISHME: for now. - */ + ir_variable *const mtc = add_variable("gl_MaxTextureCoords", ir_var_auto, + -1, glsl_type::int_type, + instructions, state->symbols); + mtc->constant_value = new(mtc) + ir_constant(int(state->Const.MaxTextureCoords)); + + const glsl_type *const mat4_array_type = - glsl_type::get_array_instance(symtab, glsl_type::mat4_type, 4); + glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type, + state->Const.MaxTextureCoords); add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type, - instructions, symtab); + instructions, state->symbols); /* FINISHME: Add support for gl_DepthRangeParameters */ /* FINISHME: Add support for gl_ClipPlane[] */ @@ -129,11 +132,11 @@ generate_110_uniforms(exec_list *instructions, * FINISHME: at least 8, so hard-code 8 for now. */ const glsl_type *const light_source_array_type = - glsl_type::get_array_instance(symtab, - symtab->get_type("gl_LightSourceParameters"), 8); + glsl_type::get_array_instance(state->symbols, + state->symbols->get_type("gl_LightSourceParameters"), 8); add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type, - instructions, symtab); + instructions, state->symbols); /* FINISHME: Add support for gl_LightModel */ /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */ @@ -157,7 +160,7 @@ generate_110_vs_variables(exec_list *instructions, add_builtin_variable(& builtin_110_deprecated_vs_variables[i], instructions, state->symbols); } - generate_110_uniforms(instructions, state->symbols); + generate_110_uniforms(instructions, state); /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: * @@ -247,7 +250,7 @@ generate_110_fs_variables(exec_list *instructions, add_builtin_variable(& builtin_110_deprecated_fs_variables[i], instructions, state->symbols); } - generate_110_uniforms(instructions, state->symbols); + generate_110_uniforms(instructions, state); /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: * |