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author | Eric Anholt <[email protected]> | 2010-07-20 16:47:25 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-20 17:30:10 -0700 |
commit | 21b0dbd79937e9d6787f045af7d60d4b6c649ec8 (patch) | |
tree | ffba1dbb2896d9ab9ddc24a062b69763d55a1826 /src/glsl/ir_validate.cpp | |
parent | b6e92ad7da9d4f00607caca90bd0b8853623a493 (diff) |
glsl2: talloc the glsl_struct_field[] we use to look up structure types.
Since the types are singletons across the lifetime of the compiler,
repeatedly compiling a program with the same structure type defined
would drop a copy of the array on the floor per compile.
This is a bit tricky because the static GLSL types are not called with
the talloc-based new, so we have to use the global type context, which
may not be initialized yet.
Diffstat (limited to 'src/glsl/ir_validate.cpp')
0 files changed, 0 insertions, 0 deletions