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authorMatt Turner <[email protected]>2013-08-19 10:45:46 -0700
committerMatt Turner <[email protected]>2013-09-09 15:01:08 -0700
commit7aaa38728f93bfb69573e0d866f24e8cb41836f0 (patch)
treef4de2a2d80ac24087c37dea60b37fe41d9745644 /src/glsl/ir_validate.cpp
parent60850b7b9fbb9827d6841dbd4a4cd9b1e3554d45 (diff)
glsl: Add conditional-select IR.
It's a ?: that operates per-component on vectors. Will be used in upcoming lowering pass for ldexp and the implementation of frexp. csel(selector, a, b): per-component result = selector ? a : b Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_validate.cpp')
-rw-r--r--src/glsl/ir_validate.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 37f26febe55..ae3f09daf43 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -529,6 +529,13 @@ ir_validate::visit_leave(ir_expression *ir)
assert(ir->operands[2]->type == ir->operands[0]->type || ir->operands[2]->type == glsl_type::float_type);
break;
+ case ir_triop_csel:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
+ assert(ir->type->vector_elements == ir->operands[0]->type->vector_elements);
+ assert(ir->type == ir->operands[1]->type);
+ assert(ir->type == ir->operands[2]->type);
+ break;
+
case ir_triop_bfi:
assert(ir->operands[0]->type->is_integer());
assert(ir->operands[1]->type == ir->operands[2]->type);