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author | Ian Romanick <[email protected]> | 2012-12-11 12:11:16 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-01-25 09:07:33 -0500 |
commit | 491364e1f34ddb2c8ea439e871dd42aaa5cc9b28 (patch) | |
tree | 339b24932702a6421845c15c08fcba2bcc4104f8 /src/glsl/ir_validate.cpp | |
parent | 7f96a8471e8ddf2b49a644780f35ee493157782a (diff) |
glsl: Add GLSL_TYPE_INTERFACE
Interfaces are structurally identical to structures from the compiler's
point of view. They have some additional restrictions, and generally
GPUs use different instructions to access them. Using a different base
type should make this a bit easier.
This commit also adds the glsl_type::interface_packing fields. For
GLSL_TYPE_INTERFACE types, this will track the specified packing mode.
It is analogous to gl_uniform_buffer::_Packing.
v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements.
v3: Add information about glsl_type::interface_packing. Move row_major
checking in glsl_type::record_key_compare from this patch to the
previous patch. Both suggested by Paul Berry.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_validate.cpp')
0 files changed, 0 insertions, 0 deletions