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author | Ian Romanick <[email protected]> | 2012-07-27 07:22:41 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-29 15:09:34 -0700 |
commit | 7f991d26ad189bc3c08c04dc248a5b2df5ce9f68 (patch) | |
tree | 76ccc46ae708182c55f025c96c44f45e1d7359f0 /src/glsl/ir_validate.cpp | |
parent | 2809ae3d445bc10a79f119946439431ba73bb069 (diff) |
mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.
v3: Change !_mesa_is_desktop_gl tests to _mesa_is_gles test. The test
around GL_TEXTURE_2D_ARRAY got some other changes because that enum is
also available with GLES3 (which uses API_OPENGLES2). Based on review
feedback from Eric Anholt.
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_validate.cpp')
0 files changed, 0 insertions, 0 deletions