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authorLaura Ekstrand <[email protected]>2015-03-17 09:43:52 -0700
committerLaura Ekstrand <[email protected]>2015-03-17 10:04:10 -0700
commit44ecf0793d872e771edc448436f7a2fd7c3390f5 (patch)
tree83a17a2ebcd9eb38ab141a676ff7b5757f48b2b0 /src/glsl/ir_uniform.h
parent5a06ee7384934f8b5177b2f01bb7dff08b370145 (diff)
Revert "main: _mesa_cube_level_complete checks NumLayers."
This reverts commit 1ee000a0b6737d6c140d4f07b6044908b8ebfdc7. Failures with the GLES3 conformance suite and Synmark2 OGLHdrBloom revealed that this commit was in error. Extensive testing with Piglit prior to patch review and upstreaming did not reveal this problem because, in the few Piglit tests that test for cube completeness, NumLayers = 6. This is because all of the existing tests use TextureStorage to initialize the texture, which sets NumLayers. A new Piglit test has been sent to the mailing list that reproduces the bug related to this patch ("texturing: Testing glGenerateMipmap(GL_TEXTURE_CUBE_MAP) without glTexStorage2D"). Reviewed-by: Jason Ekstrand <[email protected]>
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