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authorEric Anholt <[email protected]>2014-08-18 12:46:24 -0700
committerEric Anholt <[email protected]>2014-08-18 15:27:43 -0700
commita538bab0659c3bd5ed1da068c11b211cf65d6610 (patch)
tree45620d9ccfaf1a3e33456ef96daeee4e1fc2d3bd /src/glsl/ir_uniform.h
parent082d8c54c167751defb2f79e3ce4f14217ceaa6e (diff)
vc4: Fix viewport handling in the uniforms upload.
I had the right viewports in vc4_emit.c, but grabbed the wrong values in the uniform setup, so primitives would claim to be in the wrong parts of the screen. (The vc4_emit.c state looks like it just decides how big the clipping guardband is). This gets fbo-viewport closer to working (which still has the problem that the HW is always guard-band clipping), and fixes inverted FBO rendering in general.
Diffstat (limited to 'src/glsl/ir_uniform.h')
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