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authorAnder Conselvan de Oliveira <[email protected]>2012-11-22 15:34:49 +0200
committerKristian Høgsberg <[email protected]>2012-11-30 17:05:50 -0500
commit60a11e295b86475ff334291a5b483e422371b21c (patch)
tree6d779b5a0c5d836ce73015f895125de9b0e81220 /src/glsl/ir_uniform.h
parent89ba4368fd86778405eea163e2b27812055f0df9 (diff)
egl/wayland: Dispatch the event queue before get_buffers
When a client frame callback is executed and the client starts rendering again, the egl event queue might not have been dispatched so that the buffer release event for the previous frame hasn't been processed. In that case a third buffer is allocated, even though it would be possible to reuse the buffer that was just released. The wl_display_dispatch_queue_pending() entry point is available from wayland-client 1.0.2, so require that in configure.ac. Also, just let the pkg-config macro throw its own error, which will show what version we were looking for and failed to find. Note: This is a candidate for stable branches. Signed-off-by: Ander Conselvan de Oliveira <[email protected]>
Diffstat (limited to 'src/glsl/ir_uniform.h')
0 files changed, 0 insertions, 0 deletions