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author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-05-06 08:11:02 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-25 08:39:23 +0200 |
commit | 9b477ad49d3f82503a1b8ba23dedfc05cd848fe8 (patch) | |
tree | b446e9e00b8ed22c73d6b80a0e152fd4dd491b7f /src/glsl/ir_uniform.h | |
parent | 0f18945cb612493d787377d8cbb138c18738f683 (diff) |
main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query
Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries.
v2:
- Use std430_array_stride() to get top level array stride following std430's rules.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/ir_uniform.h')
-rw-r--r-- | src/glsl/ir_uniform.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h index 0b6f7201a20..858a7da6bb9 100644 --- a/src/glsl/ir_uniform.h +++ b/src/glsl/ir_uniform.h @@ -194,6 +194,11 @@ struct gl_uniform_storage { * This is a built-in uniform that should not be modified through any gl API. */ bool builtin; + + /** + * This is a shader storage buffer variable, not an uniform. + */ + bool is_shader_storage; }; #ifdef __cplusplus |