diff options
author | Tapani Pälli <[email protected]> | 2013-12-12 13:51:01 +0200 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2013-12-12 17:28:08 +0200 |
commit | 33ee2c67c0a4e8f2fefbf37dacabd14918060af5 (patch) | |
tree | 4432c7acd7722bb635e1f34074278d669a0b74da /src/glsl/ir_set_program_inouts.cpp | |
parent | c1d3080ee86cd3d914712ffe0bb533c5d6a6b271 (diff) |
glsl: move variables in to ir_variable::data, part I
This patch moves following bitfields in to the data structure:
used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/ir_set_program_inouts.cpp')
-rw-r--r-- | src/glsl/ir_set_program_inouts.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index 2d824395c74..23bad982b26 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -75,9 +75,9 @@ private: static inline bool is_shader_inout(ir_variable *var) { - return var->mode == ir_var_shader_in || - var->mode == ir_var_shader_out || - var->mode == ir_var_system_value; + return var->data.mode == ir_var_shader_in || + var->data.mode == ir_var_shader_out || + var->data.mode == ir_var_system_value; } static void @@ -94,21 +94,21 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, for (int i = 0; i < len; i++) { GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i); - if (var->mode == ir_var_shader_in) { + if (var->data.mode == ir_var_shader_in) { prog->InputsRead |= bitfield; if (is_fragment_shader) { gl_fragment_program *fprog = (gl_fragment_program *) prog; fprog->InterpQualifier[var->location + var->index + offset + i] = - (glsl_interp_qualifier) var->interpolation; + (glsl_interp_qualifier) var->data.interpolation; if (var->data.centroid) fprog->IsCentroid |= bitfield; if (var->data.sample) fprog->IsSample |= bitfield; } - } else if (var->mode == ir_var_system_value) { + } else if (var->data.mode == ir_var_system_value) { prog->SystemValuesRead |= bitfield; } else { - assert(var->mode == ir_var_shader_out); + assert(var->data.mode == ir_var_shader_out); prog->OutputsWritten |= bitfield; } } @@ -123,7 +123,7 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var) { const glsl_type *type = var->type; if (this->shader_type == GL_GEOMETRY_SHADER && - var->mode == ir_var_shader_in && type->is_array()) { + var->data.mode == ir_var_shader_in && type->is_array()) { type = type->fields.array; } @@ -162,7 +162,7 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var, const glsl_type *type = var->type; if (this->shader_type == GL_GEOMETRY_SHADER && - var->mode == ir_var_shader_in) { + var->data.mode == ir_var_shader_in) { /* The only geometry shader input that is not an array is * gl_PrimitiveIDIn, and in that case, this code will never be reached, * because gl_PrimitiveIDIn can't be indexed into in array fashion. @@ -244,7 +244,7 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) if (ir_dereference_variable * const deref_var = inner_array->array->as_dereference_variable()) { if (this->shader_type == GL_GEOMETRY_SHADER && - deref_var->var->mode == ir_var_shader_in) { + deref_var->var->data.mode == ir_var_shader_in) { /* foo is a geometry shader input, so i is the vertex, and j the * part of the input we're accessing. */ @@ -263,7 +263,7 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) ir->array->as_dereference_variable()) { /* ir => foo[i], where foo is a variable. */ if (this->shader_type == GL_GEOMETRY_SHADER && - deref_var->var->mode == ir_var_shader_in) { + deref_var->var->data.mode == ir_var_shader_in) { /* foo is a geometry shader input, so i is the vertex, and we're * accessing the entire input. */ |