diff options
author | Eric Anholt <[email protected]> | 2013-09-20 11:03:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-09-23 12:45:22 -0700 |
commit | 10ef949424809d51c627008bb2feab5a067f8e08 (patch) | |
tree | 2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/ir_set_program_inouts.cpp | |
parent | 07572621bc4515c71c56754a2bd9c7c832653d2b (diff) |
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols
even in the absence of LTO. Saves about 60kb on disk.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_set_program_inouts.cpp')
-rw-r--r-- | src/glsl/ir_set_program_inouts.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index 6196d6a6425..1267d6d7177 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -42,6 +42,8 @@ #include "ir_visitor.h" #include "glsl_types.h" +namespace { + class ir_set_program_inouts_visitor : public ir_hierarchical_visitor { public: ir_set_program_inouts_visitor(struct gl_program *prog, GLenum shader_type) @@ -67,6 +69,8 @@ private: GLenum shader_type; }; +} /* anonymous namespace */ + static inline bool is_shader_inout(ir_variable *var) { |