diff options
author | Dave Airlie <[email protected]> | 2015-10-12 13:47:40 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-12-19 11:42:25 +1000 |
commit | 1fc39dae22843d6faf3ec43eab90c7d06f9f6f7b (patch) | |
tree | f61d718058e543ab2cd91fb4324a9949312b370c /src/glsl/ir_set_program_inouts.cpp | |
parent | f1fb85e5440d8874997eea1df982cf02b6ca2ca2 (diff) |
glsl: only update doubles inputs for vertex inputs.
This doesn't apply to other stages. This is only
used in the mesa/st code, which needs further fixes.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ir_set_program_inouts.cpp')
-rw-r--r-- | src/glsl/ir_set_program_inouts.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index 838b5e7cf08..c9b8a38384f 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -115,8 +115,11 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, else prog->InputsRead |= bitfield; - if (var->type->without_array()->is_dual_slot_double()) + /* double inputs read is only for vertex inputs */ + if (stage == MESA_SHADER_VERTEX && + var->type->without_array()->is_dual_slot_double()) prog->DoubleInputsRead |= bitfield; + if (stage == MESA_SHADER_FRAGMENT) { gl_fragment_program *fprog = (gl_fragment_program *) prog; fprog->InterpQualifier[idx] = |