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author | Marcin Slusarz <[email protected]> | 2012-06-27 14:45:17 +0200 |
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committer | Marcin Slusarz <[email protected]> | 2012-06-28 00:01:02 +0200 |
commit | 1906d2b46b21a8e7496409e0639d8463ad86dcfe (patch) | |
tree | 24800adb306c232fe2253c536b6071292a04b293 /src/glsl/ir_rvalue_visitor.cpp | |
parent | 0fceaee4fd8f745e71cbc4e1d24520ac7e11c2cd (diff) |
nv50: dynamically allocate space for shader local storage
Fixes 21 piglit tests:
spec/glsl-1.10/execution/variable-indexing/
fs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-row-wr
spec/glsl-1.20/execution/variable-indexing/
fs-temp-array-mat3-index-col-row-rd
fs-temp-array-mat3-index-row-rd
fs-temp-array-mat4-col-row-wr
fs-temp-array-mat4-index-col-row-rd
fs-temp-array-mat4-index-col-row-wr
fs-temp-array-mat4-index-row-rd
fs-temp-array-mat4-index-row-wr
vs-temp-array-mat3-index-col-row-rd
vs-temp-array-mat3-index-col-row-wr
vs-temp-array-mat3-index-row-rd
vs-temp-array-mat3-index-row-wr
vs-temp-array-mat4-col-row-wr
vs-temp-array-mat4-index-col-row-rd
vs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-col-wr
vs-temp-array-mat4-index-row-rd
vs-temp-array-mat4-index-row-wr
vs-temp-array-mat4-index-wr
... and prevents a lot of GPU lockups
Diffstat (limited to 'src/glsl/ir_rvalue_visitor.cpp')
0 files changed, 0 insertions, 0 deletions