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author | Eric Anholt <[email protected]> | 2014-08-18 12:46:24 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-08-18 15:27:43 -0700 |
commit | a538bab0659c3bd5ed1da068c11b211cf65d6610 (patch) | |
tree | 45620d9ccfaf1a3e33456ef96daeee4e1fc2d3bd /src/glsl/ir_reader.h | |
parent | 082d8c54c167751defb2f79e3ce4f14217ceaa6e (diff) |
vc4: Fix viewport handling in the uniforms upload.
I had the right viewports in vc4_emit.c, but grabbed the wrong values in
the uniform setup, so primitives would claim to be in the wrong parts of
the screen. (The vc4_emit.c state looks like it just decides how big the
clipping guardband is).
This gets fbo-viewport closer to working (which still has the problem that
the HW is always guard-band clipping), and fixes inverted FBO rendering in
general.
Diffstat (limited to 'src/glsl/ir_reader.h')
0 files changed, 0 insertions, 0 deletions