diff options
author | Kenneth Graunke <[email protected]> | 2010-09-05 01:48:11 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2010-09-07 17:30:38 -0700 |
commit | f412fac5b46eb274cbed8e62234d5dbfd859f1fe (patch) | |
tree | 89bbe21c6ba90bdfc59e850ebda738e329fc1fff /src/glsl/ir_reader.cpp | |
parent | c98deb18d5836f75cf62562f9304e4d90e0ea920 (diff) |
glsl: Move is_builtin flag back to ir_function_signature.
This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c.
In desktop GLSL, defining a function with the same name as a built-in
hides that built-in function completely, so there would never be
built-in and user function signatures in the same ir_function.
However, in GLSL ES, overloading built-ins is allowed, and does not
hide the built-in signatures - so we're back to needing this.
Diffstat (limited to 'src/glsl/ir_reader.cpp')
-rw-r--r-- | src/glsl/ir_reader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir_reader.cpp b/src/glsl/ir_reader.cpp index 04b982974e1..a9cbf8ea944 100644 --- a/src/glsl/ir_reader.cpp +++ b/src/glsl/ir_reader.cpp @@ -218,7 +218,6 @@ read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body) ir_function *f = st->symbols->get_function(name->value()); if (f == NULL) { f = new(ctx) ir_function(name->value()); - f->is_builtin = true; added = st->symbols->add_function(f->name, f); assert(added); } @@ -291,6 +290,7 @@ read_function_sig(_mesa_glsl_parse_state *st, ir_function *f, s_list *list, if (sig == NULL && skip_body) { /* If scanning for prototypes, generate a new signature. */ sig = new(ctx) ir_function_signature(return_type); + sig->is_builtin = true; f->add_signature(sig); } else if (sig != NULL) { const char *badvar = sig->qualifiers_match(&hir_parameters); |