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authorKenneth Graunke <[email protected]>2010-09-05 01:48:11 -0700
committerKenneth Graunke <[email protected]>2010-09-07 17:30:38 -0700
commitf412fac5b46eb274cbed8e62234d5dbfd859f1fe (patch)
tree89bbe21c6ba90bdfc59e850ebda738e329fc1fff /src/glsl/ir_reader.cpp
parentc98deb18d5836f75cf62562f9304e4d90e0ea920 (diff)
glsl: Move is_builtin flag back to ir_function_signature.
This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c. In desktop GLSL, defining a function with the same name as a built-in hides that built-in function completely, so there would never be built-in and user function signatures in the same ir_function. However, in GLSL ES, overloading built-ins is allowed, and does not hide the built-in signatures - so we're back to needing this.
Diffstat (limited to 'src/glsl/ir_reader.cpp')
-rw-r--r--src/glsl/ir_reader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir_reader.cpp b/src/glsl/ir_reader.cpp
index 04b982974e1..a9cbf8ea944 100644
--- a/src/glsl/ir_reader.cpp
+++ b/src/glsl/ir_reader.cpp
@@ -218,7 +218,6 @@ read_function(_mesa_glsl_parse_state *st, s_list *list, bool skip_body)
ir_function *f = st->symbols->get_function(name->value());
if (f == NULL) {
f = new(ctx) ir_function(name->value());
- f->is_builtin = true;
added = st->symbols->add_function(f->name, f);
assert(added);
}
@@ -291,6 +290,7 @@ read_function_sig(_mesa_glsl_parse_state *st, ir_function *f, s_list *list,
if (sig == NULL && skip_body) {
/* If scanning for prototypes, generate a new signature. */
sig = new(ctx) ir_function_signature(return_type);
+ sig->is_builtin = true;
f->add_signature(sig);
} else if (sig != NULL) {
const char *badvar = sig->qualifiers_match(&hir_parameters);