diff options
author | Kenneth Graunke <[email protected]> | 2011-03-25 10:59:46 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2011-03-25 16:31:53 -0700 |
commit | 56ef62d9885f805bbfb2243dc860ff425d5b4d3b (patch) | |
tree | 746cd618acde71f416a5a8f3ee71860bdcbe87f8 /src/glsl/ir_print_visitor.h | |
parent | eb0dd370945b9e3f5eb548a1a4a8184bb0e604fc (diff) |
glsl: Generate readable unique names at print time.
Since GLSL IR allows multiple ir_variables to share the same name, we
need to generate unique names when printing the IR. Previously, we
always used %s@%p, appending the ir_variable's memory address.
While this worked, it had two drawbacks:
- When there aren't duplicates, the extra "@0x669a3e88" is useless
and makes the code harder to read.
- Real duplicates were hard to tell apart:
channel_expressions@0x6699e3c8 vs. channel_expressions@0x6699ddd8
We now append @2, @3, @4, and so on, but only where necessary to
distinguish duplicates. Since we only do this at print time, any
performance impact is irrelevant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_print_visitor.h')
-rw-r--r-- | src/glsl/ir_print_visitor.h | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/glsl/ir_print_visitor.h b/src/glsl/ir_print_visitor.h index 4feeb8c184d..c7136f11a3b 100644 --- a/src/glsl/ir_print_visitor.h +++ b/src/glsl/ir_print_visitor.h @@ -29,6 +29,10 @@ #include "ir.h" #include "ir_visitor.h" +extern "C" { +#include "program/symbol_table.h" +} + extern void _mesa_print_ir(exec_list *instructions, struct _mesa_glsl_parse_state *state); @@ -37,15 +41,8 @@ extern void _mesa_print_ir(exec_list *instructions, */ class ir_print_visitor : public ir_visitor { public: - ir_print_visitor() - { - indentation = 0; - } - - virtual ~ir_print_visitor() - { - /* empty */ - } + ir_print_visitor(); + virtual ~ir_print_visitor(); void indent(void); @@ -77,6 +74,20 @@ public: /*@}*/ private: + /** + * Fetch/generate a unique name for ir_variable. + * + * GLSL IR permits multiple ir_variables to share the same name. This works + * fine until we try to print it, when we really need a unique one. + */ + const char *unique_name(ir_variable *var); + + /** A mapping from ir_variable * -> unique printable names. */ + hash_table *printable_names; + _mesa_symbol_table *symbols; + + void *mem_ctx; + int indentation; }; |