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author | Jordan Justen <[email protected]> | 2015-07-28 14:56:49 -0700 |
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committer | Jordan Justen <[email protected]> | 2015-11-09 17:21:24 -0800 |
commit | 32746fc9b49db5eccdc228e12cbce4734f1020f9 (patch) | |
tree | 8205c0427d48cc2d99e4738705179da2070cf671 /src/glsl/ir_print_visitor.cpp | |
parent | c0ac4740a75f0701637df1ea82c450bb8c31a63a (diff) |
glsl: Add shared variable type
Shared variables are stored in a common pool accessible by all threads
in a compute shader local work group.
These variables are similar to OpenCL's local/__local variables.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/ir_print_visitor.cpp')
-rw-r--r-- | src/glsl/ir_print_visitor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp index 211ac76d3d0..42b03fdea52 100644 --- a/src/glsl/ir_print_visitor.cpp +++ b/src/glsl/ir_print_visitor.cpp @@ -174,7 +174,7 @@ void ir_print_visitor::visit(ir_variable *ir) const char *const patc = (ir->data.patch) ? "patch " : ""; const char *const inv = (ir->data.invariant) ? "invariant " : ""; const char *const mode[] = { "", "uniform ", "shader_storage ", - "shader_in ", "shader_out ", + "shader_shared ", "shader_in ", "shader_out ", "in ", "out ", "inout ", "const_in ", "sys ", "temporary " }; STATIC_ASSERT(ARRAY_SIZE(mode) == ir_var_mode_count); |