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authorIlia Mirkin <[email protected]>2015-08-20 20:52:32 -0400
committerIlia Mirkin <[email protected]>2015-08-28 18:28:04 -0400
commit889a946a455c54a5a9bca144b2ea2fe66be39274 (patch)
tree4eddb51b9a62abb5be1217166f04d3c0f3cc8418 /src/glsl/ir_optimization.h
parentc676c432f30158190c260e7f3731ee6667ad4103 (diff)
glsl: use bitfield_insert instead of and + shift + or for packing
It is fairly tricky to detect the proper conditions for using bitfield insert, but easy to just use it up front. This removes a lot of instructions on nvc0 when invoking the packing builtins. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index eef107e5249..b955874df84 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -66,7 +66,9 @@ enum lower_packing_builtins_op {
LOWER_UNPACK_SNORM_4x8 = 0x0200,
LOWER_PACK_UNORM_4x8 = 0x0400,
- LOWER_UNPACK_UNORM_4x8 = 0x0800
+ LOWER_UNPACK_UNORM_4x8 = 0x0800,
+
+ LOWER_PACK_USE_BFI = 0x1000,
};
bool do_common_optimization(exec_list *ir, bool linked,