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authorEmil Velikov <[email protected]>2016-01-18 12:16:48 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/glsl/ir_optimization.h
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h147
1 files changed, 0 insertions, 147 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
deleted file mode 100644
index be86f547f77..00000000000
--- a/src/glsl/ir_optimization.h
+++ /dev/null
@@ -1,147 +0,0 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file ir_optimization.h
- *
- * Prototypes for optimization passes to be called by the compiler and drivers.
- */
-
-/* Operations for lower_instructions() */
-#define SUB_TO_ADD_NEG 0x01
-#define DIV_TO_MUL_RCP 0x02
-#define EXP_TO_EXP2 0x04
-#define POW_TO_EXP2 0x08
-#define LOG_TO_LOG2 0x10
-#define MOD_TO_FLOOR 0x20
-#define INT_DIV_TO_MUL_RCP 0x40
-#define LDEXP_TO_ARITH 0x80
-#define CARRY_TO_ARITH 0x100
-#define BORROW_TO_ARITH 0x200
-#define SAT_TO_CLAMP 0x400
-#define DOPS_TO_DFRAC 0x800
-#define DFREXP_DLDEXP_TO_ARITH 0x1000
-
-/**
- * \see class lower_packing_builtins_visitor
- */
-enum lower_packing_builtins_op {
- LOWER_PACK_UNPACK_NONE = 0x0000,
-
- LOWER_PACK_SNORM_2x16 = 0x0001,
- LOWER_UNPACK_SNORM_2x16 = 0x0002,
-
- LOWER_PACK_UNORM_2x16 = 0x0004,
- LOWER_UNPACK_UNORM_2x16 = 0x0008,
-
- LOWER_PACK_HALF_2x16 = 0x0010,
- LOWER_UNPACK_HALF_2x16 = 0x0020,
-
- LOWER_PACK_HALF_2x16_TO_SPLIT = 0x0040,
- LOWER_UNPACK_HALF_2x16_TO_SPLIT = 0x0080,
-
- LOWER_PACK_SNORM_4x8 = 0x0100,
- LOWER_UNPACK_SNORM_4x8 = 0x0200,
-
- LOWER_PACK_UNORM_4x8 = 0x0400,
- LOWER_UNPACK_UNORM_4x8 = 0x0800,
-
- LOWER_PACK_USE_BFI = 0x1000,
- LOWER_PACK_USE_BFE = 0x2000,
-};
-
-bool do_common_optimization(exec_list *ir, bool linked,
- bool uniform_locations_assigned,
- const struct gl_shader_compiler_options *options,
- bool native_integers);
-
-bool do_rebalance_tree(exec_list *instructions);
-bool do_algebraic(exec_list *instructions, bool native_integers,
- const struct gl_shader_compiler_options *options);
-bool opt_conditional_discard(exec_list *instructions);
-bool do_constant_folding(exec_list *instructions);
-bool do_constant_variable(exec_list *instructions);
-bool do_constant_variable_unlinked(exec_list *instructions);
-bool do_copy_propagation(exec_list *instructions);
-bool do_copy_propagation_elements(exec_list *instructions);
-bool do_constant_propagation(exec_list *instructions);
-void do_dead_builtin_varyings(struct gl_context *ctx,
- gl_shader *producer, gl_shader *consumer,
- unsigned num_tfeedback_decls,
- class tfeedback_decl *tfeedback_decls);
-bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
-bool do_dead_code_local(exec_list *instructions);
-bool do_dead_code_unlinked(exec_list *instructions);
-bool do_dead_functions(exec_list *instructions);
-bool opt_flip_matrices(exec_list *instructions);
-bool do_function_inlining(exec_list *instructions);
-bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
-bool do_lower_texture_projection(exec_list *instructions);
-bool do_if_simplification(exec_list *instructions);
-bool opt_flatten_nested_if_blocks(exec_list *instructions);
-bool do_discard_simplification(exec_list *instructions);
-bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
-bool do_mat_op_to_vec(exec_list *instructions);
-bool do_minmax_prune(exec_list *instructions);
-bool do_noop_swizzle(exec_list *instructions);
-bool do_structure_splitting(exec_list *instructions);
-bool do_swizzle_swizzle(exec_list *instructions);
-bool do_vectorize(exec_list *instructions);
-bool do_tree_grafting(exec_list *instructions);
-bool do_vec_index_to_cond_assign(exec_list *instructions);
-bool do_vec_index_to_swizzle(exec_list *instructions);
-bool lower_discard(exec_list *instructions);
-void lower_discard_flow(exec_list *instructions);
-bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
-bool lower_noise(exec_list *instructions);
-bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
- exec_list *instructions, bool lower_input, bool lower_output,
- bool lower_temp, bool lower_uniform);
-bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_const_arrays_to_uniforms(exec_list *instructions);
-bool lower_clip_distance(gl_shader *shader);
-void lower_output_reads(unsigned stage, exec_list *instructions);
-bool lower_packing_builtins(exec_list *instructions, int op_mask);
-void lower_shared_reference(struct gl_shader *shader, unsigned *shared_size);
-void lower_ubo_reference(struct gl_shader *shader);
-void lower_packed_varyings(void *mem_ctx,
- unsigned locations_used, ir_variable_mode mode,
- unsigned gs_input_vertices, gl_shader *shader);
-bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
-bool lower_vector_derefs(gl_shader *shader);
-void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
-bool optimize_redundant_jumps(exec_list *instructions);
-bool optimize_split_arrays(exec_list *instructions, bool linked);
-bool lower_offset_arrays(exec_list *instructions);
-void optimize_dead_builtin_variables(exec_list *instructions,
- enum ir_variable_mode other);
-bool lower_tess_level(gl_shader *shader);
-
-bool lower_vertex_id(gl_shader *shader);
-
-bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
-
-ir_rvalue *
-compare_index_block(exec_list *instructions, ir_variable *index,
- unsigned base, unsigned components, void *mem_ctx);