diff options
author | Fabian Bieler <[email protected]> | 2014-03-10 17:55:36 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:27 +0200 |
commit | 73a9a1539a85ae8fe22e11b4064105d588597736 (patch) | |
tree | 74aa1f405af4f0163138272519f8666a63e01144 /src/glsl/ir_optimization.h | |
parent | 54f29502972cdd33302e69e029c8d07fb31b7bdf (diff) |
glsl: lower gl_TessLevel* from float[n] to vecn.
Similar to gl_ClipDistance -> gl_ClipDistanceMESA
v2: - renamed is_mesa_var to lowered_builtin_array_variable
- moved LowerTessLevel into gl_constants
- cosmetic changes in lower_tess_level.cpp
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r-- | src/glsl/ir_optimization.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index e6939f3fe1f..688a5e18ea3 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -132,6 +132,7 @@ bool optimize_split_arrays(exec_list *instructions, bool linked); bool lower_offset_arrays(exec_list *instructions); void optimize_dead_builtin_variables(exec_list *instructions, enum ir_variable_mode other); +bool lower_tess_level(gl_shader *shader); bool lower_vertex_id(gl_shader *shader); |