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authorEric Anholt <[email protected]>2010-09-30 20:07:27 -0700
committerEric Anholt <[email protected]>2010-09-30 20:23:36 -0700
commitaae338104fa6022b8b1d6b22c7ad1115b252b9b6 (patch)
treeeaa6da3e9f152aacb9ab630f06935dae7ce6b34f /src/glsl/ir_optimization.h
parent35cfe286d69206d3108c7a8702bd4be6521b5706 (diff)
glsl: Add a lowering pass for texture projection.
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 6a37e167fe5..ffdc66b9f75 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -44,6 +44,7 @@ bool do_div_to_mul_rcp(exec_list *instructions);
bool do_explog_to_explog2(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
+bool do_lower_texture_projection(exec_list *instructions);
bool do_if_simplification(exec_list *instructions);
bool do_if_to_cond_assign(exec_list *instructions);
bool do_mat_op_to_vec(exec_list *instructions);