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authorJordan Justen <[email protected]>2013-03-10 03:20:03 -0700
committerJordan Justen <[email protected]>2013-05-23 09:37:12 -0700
commit5ebf5473125d1e7ccf3636a0ca07d196550d2383 (patch)
treedd6c529e24892ae71192c2b228befdff01d2bc83 /src/glsl/ir_optimization.h
parentb24eeb078f3d24b9b90f32c93708aeabcad0a697 (diff)
glsl linker: remove interface block instance names
Convert interface blocks with instance names into flat interface blocks without an instance name. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 1c3bc60088f..d38d5e30365 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -110,6 +110,7 @@ void lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
gl_shader *shader);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
+void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);