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authorEric Anholt <[email protected]>2012-05-04 13:08:46 -0700
committerEric Anholt <[email protected]>2012-05-14 17:03:51 -0700
commit3de1395fa5a563c13774ac1c38722c16cecc521d (patch)
treeb501f3cc408f359d9681ca349f0f06f9bfcd3620 /src/glsl/ir_optimization.h
parente21b9f1f19d2345026a7fbe095a776d0b64557ec (diff)
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Previously, I tried implementing this in the i965 driver, but did so in a way that violated the intent of the spec, and broke Tropics. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 35678358307..cca63824d05 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -66,6 +66,7 @@ bool do_tree_grafting(exec_list *instructions);
bool do_vec_index_to_cond_assign(exec_list *instructions);
bool do_vec_index_to_swizzle(exec_list *instructions);
bool lower_discard(exec_list *instructions);
+bool lower_discard_flow(exec_list *instructions);
bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
bool lower_noise(exec_list *instructions);
bool lower_variable_index_to_cond_assign(exec_list *instructions,