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authorMatt Turner <[email protected]>2015-09-23 12:44:44 -0700
committerMatt Turner <[email protected]>2015-10-05 14:31:26 -0700
commit617eb5e6c3058730c118b9178b50f2ab82f6932d (patch)
tree535261b50e23084c9b2ab496afb8dfc1a98474d3 /src/glsl/ir_optimization.h
parent5a360dcad1fdb91f9129cb21775b9af60cbf57e4 (diff)
glsl: Remove CSE pass.
With NIR, it actually hurts things. total instructions in shared programs: 6529329 -> 6528888 (-0.01%) instructions in affected programs: 14833 -> 14392 (-2.97%) helped: 299 HURT: 1 In all affected programs I inspected (including the single hurt one) the pass CSE'd some multiplies and caused some reassociation (e.g., caused (A * B) * C to be A * (B * C)) when the original intermediate result was reused elsewhere. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 265b2234cb6..ce5c4929bfb 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -87,7 +87,6 @@ bool do_constant_variable_unlinked(exec_list *instructions);
bool do_copy_propagation(exec_list *instructions);
bool do_copy_propagation_elements(exec_list *instructions);
bool do_constant_propagation(exec_list *instructions);
-bool do_cse(exec_list *instructions);
void do_dead_builtin_varyings(struct gl_context *ctx,
gl_shader *producer, gl_shader *consumer,
unsigned num_tfeedback_decls,