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authorIan Romanick <[email protected]>2013-09-10 12:00:34 -0500
committerIan Romanick <[email protected]>2013-10-07 09:59:23 -0700
commit42305fb50256c12b8e7a516115e72ae7089ccd1b (patch)
tree5017a6d92aeba57f0351c88beecee51e4822a010 /src/glsl/ir_optimization.h
parentd4b5bc62af3e3e6652801bf1b6377fd46c11f59c (diff)
glsl: Count shader inputs and outputs separately
Starting with OpenGL 3.2 input limits and output limits for stages may not match. This means they need to be accounted separately. No piglit regressions. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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