diff options
author | Ian Romanick <[email protected]> | 2013-03-18 14:45:53 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-05-13 12:05:19 -0700 |
commit | ee7a6dad302ff5568566e325df56fd582be1afec (patch) | |
tree | 44d9126f87138c4083a118f63e556561ef7bcf04 /src/glsl/ir_optimization.h | |
parent | b881ddba7d4a835f879ffe300661a72441448eee (diff) |
glsl: Add lowering pass for ir_triop_vector_insert
This will eventually replace do_vec_index_to_cond_assign. This lowering
pass is called in all the places where do_vec_index_to_cond_assign or
do_vec_index_to_swizzle is called.
v2: Use WRITEMASK_* instead of integer literals. Use a more concise
method of generating broadcast_index. Both suggested by Eric.
v3: Use a series of scalar compares instead of a single vector compare.
Suggested by Eric and Ken. It still uses 'if (cond) v.x = y;' instead
of conditional assignments because ir_builder doesn't do conditional
assignments, and I'd rather keep the code simple.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r-- | src/glsl/ir_optimization.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index 28093cfe1a1..1c3bc60088f 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -109,6 +109,7 @@ void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions); void lower_packed_varyings(void *mem_ctx, unsigned location_base, unsigned locations_used, ir_variable_mode mode, gl_shader *shader); +bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); bool optimize_redundant_jumps(exec_list *instructions); bool optimize_split_arrays(exec_list *instructions, bool linked); |