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authorPaul Berry <[email protected]>2013-04-10 06:48:42 -0700
committerPaul Berry <[email protected]>2013-08-01 20:22:59 -0700
commit3b0cf7027daebb8bea6af35d8d2ad4ed19fa7b5a (patch)
treed641b266ae5b24fb4b6a8584d24cf092191491b7 /src/glsl/ir_optimization.h
parent40d469f9ac45dfb825364af7a0436346c13502d6 (diff)
glsl/linker: Properly pack GS input varyings.
Since geometry shader inputs are arrays (where the array index indicates which vertex is being examined), varying packing needs to treat them differently. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 2c1479ff4f9..a61227b3e0d 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -112,7 +112,7 @@ bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
void lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
- gl_shader *shader);
+ unsigned gs_input_vertices, gl_shader *shader);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
bool optimize_redundant_jumps(exec_list *instructions);