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authorEric Anholt <[email protected]>2010-08-05 10:09:12 -0700
committerEric Anholt <[email protected]>2010-08-05 10:18:31 -0700
commit2e853ca23c8670246dd4efcee0706f68097652f7 (patch)
tree9b5e1f32cf565e3367f574d4c918e676e0d68060 /src/glsl/ir_optimization.h
parentc5b9cab49900cbcab78911361976a3678d49e853 (diff)
glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r--src/glsl/ir_optimization.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 55ec3271936..e0c0715cf5b 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -36,6 +36,7 @@ bool do_copy_propagation(exec_list *instructions);
bool do_dead_code(exec_list *instructions);
bool do_dead_code_local(exec_list *instructions);
bool do_dead_code_unlinked(exec_list *instructions);
+bool do_dead_functions(exec_list *instructions);
bool do_div_to_mul_rcp(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
bool do_if_return(exec_list *instructions);