diff options
author | Dave Airlie <[email protected]> | 2014-02-11 09:41:44 +1000 |
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committer | Dave Airlie <[email protected]> | 2014-02-25 13:28:57 +1000 |
commit | 122c3b9486d3dbf8cb6b796c9a25f43817f006d3 (patch) | |
tree | 06adcc7da94ddd3c12568e445768dab569021e5a /src/glsl/ir_optimization.h | |
parent | 945d87f95877e198fb2203f47a4ebbccae883978 (diff) |
glsl/i965: move lower_offset_array up to GLSL compiler level.
This lowering pass will be useful for gallium drivers as well, in order to support
the GL TG4 oddity that is textureGatherOffsets.
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
-rw-r--r-- | src/glsl/ir_optimization.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h index 055d65547ba..24d019b718e 100644 --- a/src/glsl/ir_optimization.h +++ b/src/glsl/ir_optimization.h @@ -120,6 +120,7 @@ bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader); bool optimize_redundant_jumps(exec_list *instructions); bool optimize_split_arrays(exec_list *instructions, bool linked); +bool lower_offset_arrays(exec_list *instructions); ir_rvalue * compare_index_block(exec_list *instructions, ir_variable *index, |