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author | Tapani Pälli <[email protected]> | 2014-09-16 20:18:41 +0300 |
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committer | Tapani Pälli <[email protected]> | 2014-10-07 08:28:51 +0300 |
commit | 16b53005a7df4249fecb6641af0934c32181fdea (patch) | |
tree | 8712cd3dbb822a0d5724150117e0584286cafa4d /src/glsl/ir_optimization.h | |
parent | be0a994fb8689131bf6a717c1e6fa5a42c3d4657 (diff) |
glsl: do not emit error for non written varyings on OpenGL ES
Patch fixes following test case from 'shaders-with-varyings' WebGL
conformance suite: "vertex shader with unused varying and fragment
shader with used varying must succeed"
v2: emit still a warning if the condition happens (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir_optimization.h')
0 files changed, 0 insertions, 0 deletions