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authorKenneth Graunke <[email protected]>2011-01-08 23:49:23 -0800
committerKenneth Graunke <[email protected]>2011-01-31 11:10:59 -0800
commitc5a27b5939427bdc95c926b450ed3de1ff4baafb (patch)
treeed0518338cbec7badc6a699a94167dbec5248429 /src/glsl/ir_hv_accept.cpp
parent60c8e91c795dc604c08977d5773f96a4de8e402b (diff)
glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
Diffstat (limited to 'src/glsl/ir_hv_accept.cpp')
-rw-r--r--src/glsl/ir_hv_accept.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/ir_hv_accept.cpp b/src/glsl/ir_hv_accept.cpp
index be8b36a7cf8..4a607dc8749 100644
--- a/src/glsl/ir_hv_accept.cpp
+++ b/src/glsl/ir_hv_accept.cpp
@@ -187,6 +187,12 @@ ir_texture::accept(ir_hierarchical_visitor *v)
return (s == visit_continue_with_parent) ? visit_continue : s;
}
+ if (this->offset) {
+ s = this->offset->accept(v);
+ if (s != visit_continue)
+ return (s == visit_continue_with_parent) ? visit_continue : s;
+ }
+
switch (this->op) {
case ir_tex:
break;