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author | Marek Olšák <[email protected]> | 2010-08-25 04:55:01 +0200 |
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committer | Marek Olšák <[email protected]> | 2010-08-25 04:57:11 +0200 |
commit | 879a73023189eed488db2840b829aa5c78e5ba3f (patch) | |
tree | 211666b9b979c3de61fc50003424809d7a75f171 /src/glsl/ir_hv_accept.cpp | |
parent | 3a97ec7f4833ff62fa1b533de693a41ae49f1fef (diff) |
r300g: fix gl_PointCoord
Is this hackish or is this the correct way to use point_quad_rasterization?
Copied from nvfx.
Diffstat (limited to 'src/glsl/ir_hv_accept.cpp')
0 files changed, 0 insertions, 0 deletions