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authorHaixia Shi <[email protected]>2015-06-12 10:10:58 -0700
committerChad Versace <[email protected]>2015-06-16 13:55:26 -0700
commit6b8accb36b541f77774109ea42533c02bb90bc68 (patch)
treec30855c85059124e6564165010ba610d9c991b5a /src/glsl/ir_hv_accept.cpp
parentc753866cc4ae15313430f9b6edba1b82e44b003a (diff)
egl/dri2: implement platform_surfaceless
The surfaceless platform is for off-screen rendering only. Render node support is required. Only consider the render nodes. Do not use normal nodes as they require auth hooks. v3: change platform_null to platform_surfaceless v4: make libdrm required for surfaceless v5: remove modified include guards with defined(HAVE_SURFACELESS_PLATFORM) v6: use O_CLOEXEC for drm fd Signed-off-by: Haixia Shi <[email protected]> Signed-off-by: Zach Reizner <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/ir_hv_accept.cpp')
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