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author | Kenneth Graunke <[email protected]> | 2010-12-27 02:53:43 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2011-01-31 11:10:59 -0800 |
commit | 4c63f2de2fdac3cedef65eb29f57e6e2b26a0d59 (patch) | |
tree | 57ef0cb19ee47a4776ee4fc7d90a0b2a859eae85 /src/glsl/ir_hv_accept.cpp | |
parent | 99f36486ebf3d5a6edfd6329e882d6409a085582 (diff) |
texture_builtins.py: Generalize the "use_proj" field to support offsets.
Rather than passing "True", pass a bitfield describing the particular
variant's features - either projection or offset.
This should make the code a bit more readable ("Proj" instead of "True")
and make it easier to support offsets in the future.
Diffstat (limited to 'src/glsl/ir_hv_accept.cpp')
0 files changed, 0 insertions, 0 deletions