diff options
author | Paul Berry <[email protected]> | 2013-02-16 09:49:11 -0800 |
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committer | Paul Berry <[email protected]> | 2013-04-11 09:25:24 -0700 |
commit | 09cd6e06d2c7a54ca6eb8d3102822efa78e01a9c (patch) | |
tree | 7eeaeae8072d0d373ddf031137e235b8115181c9 /src/glsl/ir_hierarchical_visitor.cpp | |
parent | deffbbed4e0f24e05fe5314ee7ccd47e4826f9ba (diff) |
i965/vs: Remove brw_vs_prog_data pointer from brw_vs_compile.
In patches that follow, we'll be splitting structs brw_vs_prog_data
and brw_vs_compile into a vec4-generic base struct and a VS-specific
derived struct (this will allow the vec4-generic code to be re-used
for geometry shaders). Having brw_vs_compile point to
brw_vs_prog_data makes it difficult to do this cleanly.
Fortunately most of the functions that use brw_vs_compile (those in
the vec4_visitor class) already have access to brw_vs_prog_data
through a separate pointer (vec4_visitor::prog_data). So all we have
to do is use that pointer consistently, and plumb prog_data through
the few remaining functions that need access to it.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir_hierarchical_visitor.cpp')
0 files changed, 0 insertions, 0 deletions